Video Game Layoffs: People Can Fly Cancels Two Games

## A Blow to Gaming’s Future: People Can Fly Cancels Two Games, Laying Off Developers The gaming industry is a battlefield, but sometimes the casualties aren’t just in the virtual world. Today, real-world pain echoes through the halls of People Can Fly, the studio behind beloved titles like Outriders and Bulletstorm. News just broke that the studio has made the heartbreaking decision to cancel not one, but two unannounced games, leaving a trail of talented developers unemployed in its wake.

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This isn’t just a studio struggling with a few hiccups – it’s a story about the harsh realities of game development, the ever-shifting sands of the industry, and the human cost behind cancelled projects.

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Join us as we delve into the details of this devastating news, exploring what led to these cancellations, the impact on the developers, and what it means for the future of People Can Fly and the games they promised.

Embracer Group’s Woes

Financial Troubles and Restructuring

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Embracer Group, the parent company of Saber Interactive, has been grappling with significant financial difficulties in recent months. The company announced mass layoffs back in June and canceled multiple projects, signaling a major shift in strategy. These struggles have escalated to the point where Embracer is reportedly considering selling Gearbox Software, the renowned developer behind the popular Borderlands franchise.

Embracer’s financial woes are multifaceted. The gaming industry is facing a downturn, with declining sales and increased competition. Additionally, Embracer’s aggressive acquisition strategy, which saw them acquire numerous studios in a short period, has burdened them with significant debt.

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Impact on Saber Interactive and New World Interactive

Saber Interactive, a key subsidiary within Embracer Group, has been directly impacted by these financial challenges. The recent layoffs at New World Interactive, a developer under Saber Interactive’s umbrella, are a stark reminder of the company’s restructuring efforts. While Saber Interactive has assured the community that development on Insurgency: Sandstorm will continue, the job losses at New World Interactive shed light on the difficult decisions being made within the parent company.

Tinybuild’s Financial Repercussions

Tinybuild, a prominent indie publishing giant, has also announced layoffs, citing “cost restructuring” as the primary reason. The company’s struggles are partly attributed to the performance of its subsidiary, Versus Evil, which delayed several titles into 2024. These delays have had a ripple effect on revenue projections, necessitating workforce reductions.

Tinybuild’s portfolio boasts a diverse range of successful indie games, including Graveyard Keeper, Party Hard, Potion Craft, and Mr. Shifty. The layoffs, however, underscore the challenges faced even by established indie publishers in the current economic climate.

Codemasters Under the EA Umbrella

Codemasters, a renowned racing game developer acquired by EA in 2021 for $1.2 billion, has also announced layoffs. While the exact number of affected employees remains undisclosed, EA attributes the decision to “small-scale organizational changes” aimed at aligning resources with evolving business needs.

The acquisition of Codemasters, known for franchises like Dirt and F1, was a strategic move by EA to bolster its racing game portfolio. However, the recent layoffs suggest that even established studios under the EA umbrella are not immune to restructuring and workforce reductions.

Industry-Wide Concerns and Looking Ahead

The Impact on Game Development

The recent spate of layoffs across the gaming industry raises serious concerns about the potential impact on game development. These job losses could lead to:

    • Reduced Quality: Layoffs often result in smaller development teams, which can strain resources and potentially compromise the quality of games.
    • Limited Quantity: With fewer developers available, the number of games being released may decrease, potentially leading to a less diverse gaming landscape.
    • Diversity Issues: Layoffs can disproportionately affect marginalized groups within the industry, further exacerbating existing diversity challenges.

    Finding Solutions

    Addressing these concerns requires a multifaceted approach involving collaboration between developers, publishers, and players. Some potential solutions include:

      • Industry-Wide Dialogue: Open and transparent communication between all stakeholders is crucial to identify common challenges and explore potential solutions.
      • Sustainable Business Practices: Publishers need to adopt more sustainable business practices that prioritize long-term stability over short-term profits.
      • Support for Indie Development: Fostering a thriving indie development scene can help diversify the gaming landscape and provide opportunities for new talent.
      • Player Advocacy: Players can support developers by purchasing games, engaging with communities, and advocating for fair labor practices.

      A Call to Action

      The current challenges facing the gaming industry demand immediate attention and collective action. Developers, publishers, and players must work together to create a more sustainable and equitable future for everyone involved. It’s time to prioritize the well-being of the gaming community and ensure that the industry continues to thrive for generations to come.

Conclusion

The news from People Can Fly is a stark reminder of the brutal realities of the gaming industry. The studio’s decision to cancel two projects and lay off developers, while seemingly shocking, points to a confluence of factors: shifting market trends, rising development costs, and perhaps, internal challenges navigating ambitious projects. While People Can Fly remains committed to its ongoing projects, this setback undoubtedly casts a shadow over the studio’s future and raises questions about the viability of certain creative visions in today’s landscape.

This isn’t just a story about People Can Fly; it’s a microcosm of the wider industry. We’ve seen other studios grapple with similar challenges, and it’s a trend that’s likely to continue. The cancellation of games, particularly those with significant marketing pushes, speaks to the increasing pressure studios face to deliver guaranteed hits in a market saturated with options. The unfortunate layoffs are a painful consequence of these pressures, highlighting the human cost of this industry’s relentless pursuit of success. It begs the question: at what point do we, as gamers and consumers, need to critically examine our own role in fueling this cycle?

The path forward for People Can Fly remains uncertain. Will they emerge stronger from this setback, adapting their approach to the ever-changing market? Or will this be a defining moment that shapes their trajectory in unforeseen ways? Only time will tell. But one thing is clear: this is a story that resonates far beyond the headlines, forcing us to confront the complex realities behind the games we love.

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