“In the realm of fantasy and adventure, few names resonate as strongly as Critical Role. The behemoth of a brand, born from the passion and creativity of a group of talented voice actors, has captivated audiences worldwide with its epic storytelling, unforgettable characters, and unparalleled world-building. At the helm of this phenomenon stands Matt Mercer, the visionary Director and Dungeon Master extraordinaire, who has guided Critical Role to unprecedented heights. And now, Mercer has made a bold declaration that is sending shockwaves throughout the gaming community: the upcoming game, ‘Daggerheart’, is poised to become a ‘major part’ of the business. But what does this mean for the future of Critical Role, and more importantly, for the fans who have invested their hearts and souls into this beloved brand? In this exclusive article, we delve into the implications of Mercer’s statement, and explore the possibilities that this new development holds for the world of gaming and beyond.”
Promoting Daggerheart: A Multi-Pronged Approach

Critical Role’s latest venture, Daggerheart, is getting a multi-faceted promotional push from the company’s various arms. As part of this effort, the eight cofounders of Critical Role are releasing an eight-part miniseries titled “Age of Umbra,” a dark fantasy-themed adventure that debuts on May 29.

The Eight-Part Miniseries: “Age of Umbra”
According to Matthew Mercer, Critical Role’s Chief Creative Officer, “Age of Umbra” marks a significant departure from Exandria, the high fantasy setting that Critical Role has been streaming in for the past decade. Mercer emphasized that guiding the seven other cofounders, who have been playing D&D on-stream for a decade, was easier than expected.
“We intentionally designed the game to be quite intuitive, and while there’s always a learning curve to any new system — especially if you’re having to unlearn habits from other game systems — everyone ultimately slipped into the game rapidly and comfortably,” Mercer said.

Guiding the Cofounders: A Seamless Transition
Mercer’s comments highlight the ease with which the Critical Role team transitioned from D&D to Daggerheart. This transition was facilitated by the game design, which was intentionally crafted to be easy to learn.

The Role of Darrington Press in Creating and Promoting Daggerheart
Darrington Press, Critical Role’s game-making arm, played a crucial role in creating and promoting Daggerheart. Spenser Starke, the lead game designer for Daggerheart, told Gamestanza that the game has been designed for narrative-focused play, but also has the latitude for “cinematic combat.”
“The most challenging part of designing the game for me was trying to ensure all the mechanics felt balanced and locked together at every level to create a cohesive game,” Starke said.
The player cards, particularly the ancestry, community, and subclass cards — which go into character creation, were a high-priority item for the development team. CR’s Darrington Press created Daggerheart in-house, meaning Starke and his crew of designers built the book to the final stages of production, overseeing everything from art to the last edits.
Implications and Future Prospects
Daggerheart’s launch has significant implications for the tabletop gaming industry, and Critical Role’s future prospects look bright.
Daggerheart as a “Major Part” of Critical Role’s Future
Matthew Mercer, Critical Role’s Chief Creative Officer, told Gamestanza that Daggerheart will “most definitely be a major part of CR’s future and content alongside everything else we’ve been working on.”
This statement underscores the significance of Daggerheart for Critical Role’s future prospects. With Daggerheart, Critical Role is poised to make a significant impact on the tabletop gaming industry.
The potential impact of Daggerheart on the tabletop gaming industry is significant. As a sophisticated, modern answer to the 50-year-old Dungeons & Dragons, Daggerheart has the potential to attract a new audience to tabletop gaming.
What’s Next for Daggerheart: Upcoming Developments and Releases
With the launch of Daggerheart, Critical Role is poised to make a significant impact on the tabletop gaming industry. As the game gains traction, it will be interesting to see how the company builds on its success.
One of the later additions to the rulebook that Starke and his team made was campaign frames, a quick-start method for new players to get their home games going. “The design team spent so much time, effort, and energy putting that chapter together, and I’m really proud of what we created,” Starke said.
The success of Daggerheart will depend on how well Critical Role is able to promote and support the game. With a robust marketing strategy in place, including the eight-part miniseries “Age of Umbra,” Critical Role is poised to make a significant impact on the tabletop gaming industry.
Conclusion
In conclusion, Matt Mercer’s recent statement about Daggerheart being a major part” of Critical Role’s future has sent ripples through the gaming industry. As we’ve discussed, Critical Role’s massive success has paved the way for the company to expand its reach, and Daggerheart is poised to be a significant contributor to this growth. By leveraging Mercer’s expertise and the company’s existing fanbase, Daggerheart has the potential to shake up the tabletop gaming landscape.
The implications of this move are far-reaching, with Critical Role’s continued expansion likely to inspire other companies to explore new avenues for growth. As the gaming industry continues to evolve, it will be crucial for businesses to stay innovative and adapt to changing consumer preferences. Critical Role’s bold move into new territory serves as a prime example of this, and it will be fascinating to see how other companies respond.