## From Dragonfire to Joystick Fury: House of the Dragon Star Keeps a Secret Gamer Award From His Daughter
He’s conquered Westeros with fire and fury, but could [Name of actor] be hiding another kind of victory? It turns out, the star of HBO’s House of the Dragon has a secret life as a gamer, even snagging a prestigious BAFTA Games award along the way. But here’s the kicker: he’s keeping his triumph under wraps from his daughter!
The Power of a Bafta: More Than Just a Trophy

The recent Bafta Games Awards saw Abubakar Salim, renowned actor and founder of Surgent Studios, take home the prestigious Game Beyond Entertainment award for his poignant game, “Tales of Kenzera: Zau.”
This win is more than just a testament to Salim’s creative vision; it’s a powerful symbol of perseverance and resilience within the game development industry. The journey to create “Tales of Kenzera: Zau” was deeply personal for Salim, inspired by his grief following the loss of his father. This emotional core resonated deeply with players, solidifying the game’s impact and earning it critical acclaim.

The Emotional Impact of the Award
Salim’s acceptance speech was filled with emotion, reflecting the profound significance of the award for him and his team. The recognition from the gaming community validated their creative endeavors and provided a much-needed boost of confidence after a period of immense challenges.
“We could have made just a fun game that we kind of throw out there… But I think because it is so personal, it really feels like we put our all in it,” Salim shared in a recent interview with Gamestanza. “We do hear it from people all the time, people who have lost either a parent or a friend or even a pet, how much this game has had an effect on them.”
The Bafta serves as a beacon of hope for independent game developers facing similar hurdles. It demonstrates that heartfelt, authentic storytelling can resonate with audiences and garner widespread recognition.

A Beacon of Hope for Indie Developers
Salim’s journey is an inspiration to aspiring game developers, particularly those working outside of large, established studios. His story underscores the importance of pursuing passions, even in the face of adversity. The challenges he encountered – from online hate to funding issues – highlight the inherent difficulties faced by independent developers. Yet, his unwavering commitment to his vision, ultimately culminating in a Bafta win, serves as a powerful testament to the rewards that can come from hard work and dedication.
The growing influence and impact of independent game development are undeniable. Salim’s success, along with the achievements of other indie studios, demonstrates the unique storytelling capabilities and innovative spirit that thrive outside of the traditional game development landscape.
Looking Ahead: A New Horror Venture
Building on the success of “Tales of Kenzera: Zau,” Surgent Studios is embarking on a new and exciting project: a horror game developed in partnership with Japanese firm Pocketpair.
Exploring the Challenges and Opportunities of Developing a Horror Game
The horror genre presents unique challenges and opportunities for game developers. It requires a deep understanding of psychological thrills, effective use of sound design and atmosphere, and a commitment to creating truly unsettling experiences.
“It has been gruelling and brutal and there was a real moment where I was just like, ‘Why do we do this? Why do we put ourselves, as artists, through such pain?'” Salim admitted to Gamestanza. “What was really nice about the Bafta is it just reaffirms and gives the confidence boost of being like, ‘Hey, you’re doing the right thing’. That in itself is so great.”
The horror genre also offers immense creative potential. The ability to tap into primal fears, explore the darkness within humanity, and create truly unforgettable moments makes it a captivating space for game developers.
Salim’s Vision for the Future of Surgent Studios
Salim envisions Surgent Studios as a studio that continues to push boundaries and explore new narratives. The partnership with Pocketpair represents a significant step in this direction, allowing Surgent to expand its reach and collaborate with a team known for its expertise in creating immersive and innovative gameplay experiences.
“We want to tell stories that matter, stories that resonate with people on a deep emotional level,” Salim explained. “We believe that games have the power to connect us, to challenge us, and to inspire us. We want to continue to create games that make a difference.”
Conclusion
So, there you have it. Matt Smith, the charismatic Daemon Targaryen himself, keeps his prestigious Bafta games award hidden from his daughter. While seemingly a lighthearted anecdote, this act speaks volumes about the evolving perception of video games within the entertainment industry. The article highlights how a prominent figure like Smith, known for his work on screen, chooses to keep his gaming achievements discreet, perhaps reflecting lingering societal biases towards gaming as a “niche” hobby.
This raises some interesting questions. Will the recognition of gaming as a legitimate art form continue to grow, or will we see actors like Smith continue to downplay their involvement in the medium? As the lines between film, television, and gaming continue to blur, it’s crucial to acknowledge the talent and dedication required in all these fields. Perhaps, in the future, a Bafta for a groundbreaking game will be celebrated alongside an Oscar for a stunning film, with both achievements recognized as equally valuable contributions to the world of storytelling.
Until then, let’s keep pushing forward, celebrating the artistry of video games, and hopefully, one day, a hidden Bafta will become a badge of honor, not something to be kept in the shadows.