Escape from Tarkov wipe date 2020 : The new patch update for Escape from Tarkov is here, and much awaited server wipes are finally happening

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The much-awaited wipe is coming to Escape of Tarkov. Read all the way through to know all about the Escape from Tarkov wipe date 2020.

In 3 hours, patch 12.9 is releasing for Escape from Tarkov. In addition to multiple game fixes, a new map, and other minor changes. The game will finally get its much-awaited wipe. The survival shooter game from Battlestate Games has finally released the date for its update. The update will start rolling out as of today, at 11 am Moscow Time, and finish in 4 hours.

Escape from Tarkov wipe date 2020
Picture Credits: Future Game Releases

There will be a wipe!

Escape from Tarkov wipe date 2020, it will finally get its server wipe. Since its release, the game gained massive popularity due to its unique RPG open-world survival structure. Imagine Rust, mix PUBG in it. One of the biggest problems that people faced was exit campers. In the game, you are required to collect loot, and finish missions with your squad. In the end, in order to add everything to their collection, they have to leave the map through exits. Since the game gained massive popularity, players with high armor and strong guns began camping the exit doors. To take all loot of unsuspecting people.  This created a huge problem for newer players.

For the past year, the entire community has been requesting another wipe. The best feature of the game is its growth aspect. Many professional streamers say that once they have reached a certain level on their characters. The thrill of survival game is completely gone. The player base is not new to the concept of the wipe, the servers have been wiped a few times before. It is usually met with a lot of excitement.

Escape from Tarkov wipe date 2020
Picture Credits: Battlestate Games

Complete patch note 12.9 ( 24/12/2020)

The complete patch notes as uploaded by the developing crew on the Tarkov Forum are as follow

Added and changed:

  • “Woods” expansion.
  • Reworked PMC initial gear sets.
  • Added customization of head and voice when creating character: for now it’s only two new heads for each faction added. You can’t change head and voice after the character is created. You will be able to do it only after a profile reset or wipe.
  • Added skill “Immunity”.
  • Reworked “Metabolism”.
  • Reduced the volume of steps and interaction with vegetation.
  • Added chance to cause bleedings to the ammunition. Now some ammo can cause heavy or light bleeding more often than other rounds.
  • Now some face shields and glasses will reduce the time of blindness effect from flashbang rounds and grenades.
  • Players will be receiving letters with a supply package for the first 7 days of playing.
  • Added “All” button in the purchasing menu when buying from dealers via Flea market. Now you can select all available items with a single click.
  • Filters in the W-List tab are now modified separately and do not affect other Flea market tabs.
  • “Enter” button now confirms the action in most dialogue windows.
  • Slot highlighting when dragging items in your inventory can now be turned off.
  • Equipped armbands are now unlootable and can’t be lost upon death.
  • The letter with the reward for the exit in cooperation with the scav will now come with a slight delay.
  • Containers will apply restriction filters to mods installed on the transported object. I.e., putting a mount with a thermal sight installed on it into a secured container is no longer allowed.
  • New equipment and clothing is added: PMC tops and bottoms, body armor, rigs, Smoke balaclava, and tops for the Scavs.
  • Changed the characteristics of a large number of weapon mods.
  • Simplified the Jaeger quests.
  • Updated some quests: changed execution conditions, starting conditions, rewards.
  • Reduced bonus of recoil reduction from the recoil control skill and weapon relates practical skills.
  • Now character overweight starts at 35 kg. Used to be 40.
  • Increased purchase limits for some ammo from dealers.

New weapons and ammunition:

  • KRISS Vector SMG in both 9х19 and .45.
  • SIG MCX Assault rifle in .300 Blackout.
  • UMP SMG in .45.
  • Mk-18 mod 1 Mjölnir DMR in .338 LM.
  • .300 blk, .338 Lapua Magnum ammunition.
  • Various new weapon mods.

Escape from Tarkov: AI

  • Fixed bots hanging behind stationary weapons.
  • Fixed a bug where Killa could not hear the enemies approaching from behind.
  • Other various bot fixes and optimizations.

Escape from Tarkov: Optimization

  • Animation optimizations for interfaces.
  • Optimizations of sounds in RAM.
  • Server optimizations.

Escape from Tarkov: Fixed

  • Aiming a GL40 with Reflex sights.
  • The position of the character’s body when blind firing was not reset after opening the inventory.
  • Blinding was imposed even if the player used a thermal imager.
  • The stationary machine gun was removed from its mount if the player used it while in the blindfiring position.
  • It was possible to use the tops and bottoms of the opposite faction.
  • The nickname could not be changed if the new nickname was 15 characters long.
  • The range value of the sight did not change immediately after alignment if the weapon had two sights on it.
  • A duplicate weapon could hang behind the player’s back for a few seconds after changing weapons.
  • Some pants had the equipped gun hanging outside the holster during the fitting on the Ragman service screen.
  • The observer did not see the player checking the fire mode on his weapon.

Escape from Tarkov: Weapon presets

  • It was impossible to delete the overwritten preset.
  • Wrong mods were installed on the weapon if the build was initiated during a save process.
  • Failed to redeem all available items in the lot if the player attempted to purchase items over the limit.
  • Failed to interact with the inventory in a raid if the player had previously disassembled the weapon via the context menu.
  • When reactivating the exit with the hermetic door at the location Reserve, the siren stopped working earlier than it should have.
  • The sensitivity while aiming down sights changed when putting and removing sights from the weapon.
  • A character was performing a light grenade throw only by double-pressing the RMB.
  • Uninformative message about the lack of space in the stash when transferring items from the letter on “Receive all”.
  • The “Found in raid” status for the weapon would not update if you would put non-found in raid weapon mod on the gun.
  • Incorrect information about the level of mastering in the weapon inspector.
  • The price of 1 item decreased by 1 ruble if a player bought several of the same items from a dealer.
  • The azimuth was missing if the player opened the pause menu with a compass in his hands.
  • The camera could go through the body of another player.
  • Missing messages in group chat.
  • Various server errors, minor fixes, localization fixes, location fixes

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Dev Vasu Dwivedi
Dev Vasu Dwivedi
A gamer at heart with an experience of 7 years in Esports. Mostly found wandering through the streets of and constantly learning from pro streamers, this man is a walking encyclopedia on eSports and loves to write about it. It is safe to say that Dev has spent countless hours using his thumbs to manipulate images on his PC and Phone. Dev has reached immortal rank in Dota 2, LEM in CSGO, and townhall 12 in Clash of Clans.